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Really neat and cool idea! sort of a hybrid metroidvania-souls-like.

I found outrunning the enemies to the next fountain was the quickest way through, especially for no reward/reason to kill them.

Pretty good art and level design and the boss was a decent challenge.
Could definitely be expanded upon!

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Came across a visual glitch in this corner

https://streamable.com/0swzor

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Thanks for sharing!

Yep, that isn't supposed to happen. The tilemap collision is missing there, and you're triggering a loading zone, hence the flickering.